General Features
â nfiniteFX⢠engine for full programmability
â Lightspeed Memory Architecture for unmatched performance
â Surface engine for ghig-order surfaces and patches
â Programmable Vertex Shader
⢠Procedural deformations
⢠Programmable matrix palette skinning
⢠Keyframe animation interpolation
⢠Morphing
⢠Fog effects
- Radial
- Elevation
- Non-linear
⢠Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
â Programmable Pixel Shader
-- Phong-style lighting for per-pixel accuracy
-- Dot3 bump mapping
-- Environmental bump mapping (EMBM)
-- Procedural textures
-- Per-pixel reflections
â HRAA--high-resolution antialiasing
-- Featuring Quincunx AA mode
â Integrated hardware transform engine
â Integrated hardware lighting engine
â DirectX® and S3TC® texture compression
â Dual cube environment mapping capability
-- Reflection maps
-- Accurate, real-time environment reflections
â Hardware accelerated real-time shadows
PERFORMANCE
â 3.2 billion AA samples per second fill rate
â 6.4GB/second memory bandwidth
â Lightspeed Memory Architecture amplifies memory bandwidth
â True, reflective bump mapping
-- Z-correct bump mapping
-- Phong-style lighting effects on bump maps with reflections
â High-performace 2D rendering engine
-- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
-- True-color hardware cursor with alpha
-- Multi-buffering (double, triple or quad) for smooth animation and video playback
â High-quality HDTV/DVD playback
â High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and
DVD content
-- Independent hardware color controls for video overlay
-- Hardware color-space conversion (YUV 4:2:2 and4:2:0)
-- Motion compensation
-- 5-tap horizontal by 3-tap vertical filtering
-- 8:1 up/down scaling
-- Per-pixel color keying
-- Multiple video windows supported for CSC and filtering
-- DVD sup-picture alpha-blended compositing
â Operating systems
-- Windows® 2000
-- Windows® NT (all)
-- Windows® 98, Windows® 95
â API support
-- OpenGL® 1.3 and lower
-- DirectX® 8.1 and lower
COMPATIBILITY
â NVIDIA Unified Driver Architecture
â Fully-compliant professional OpenGL 1.3 support for all Linux® and Windows® operating
systems
â WHQL-certified for Windows® 2000, Windows® NT,
â Windows® 98, Windows® ME and Windows® XP
Supports super high resolution graphics modes
640x480 8/16/32 bit colors with 150Hz
800x600 8/16/32 bit colors with 150Hz
1024x768 8/16/32 bit colors with 120Hz
1152x864 8/16/32 bit colors with 120Hz
280x1024 8/16/32 bit colors with 100Hz
1600x1200 8/16/32 bit colors with 85Hz
1920x1200 8/16/32 bit colors with 75Hz
2048x1536 8/16 bit colors with 60Hz